higan

higan 115 Retro gaming emulator app for Windows

ZIPZIP ArchiveClean

Analysis of higan

higan is free of viruses and malware.
Filename:
bsnes_v115-windows.zip
Resources:
SHA-256:
be2b3d17523f011359d1a88e05a54a0e70c846ee98a6b520d1a60e7422b2f7ef
MD5:
04a00aa16fca353f41bc3df62af94437
Virus test:
0 / 31 Clean
Updated:
Mar 4, 2020

Prognosis - Is higan safe?

We have determined higan to be clean and safe to download.


Virus tests for higan

Ad-Aware 3.0.5.370 Passed.
Avast Antivirus 18.4.3895.0 Passed.
AVG Antivirus 18.4.3895.0 Passed.
Avira Antivirus 8.3.3.8 Passed.
BitDefender 7.2 Passed.
Comodo 32161 Passed.
Dr.Web 7.0.44.12030 Passed.
Emsisoft Anti-Malware 2018.12.0.1641 Passed.
ESET NOD32 20943 Passed.
Kaspersky 15.0.1.13 Passed.
Malwarebytes 3.6.4.335 Passed.
McAfee 6.0.6.653 Passed.
Microsoft Defender 1.1.16800.2 Passed.
Norton 1.11.0.0 Passed.
Panda 4.6.4.2 Passed.
Sophos 4.98.0 Passed.
SUPERAntiSpyware 5.6.0.1032 Passed.
TrendMicro 11.0.0.1006 Passed.
Webroot SecureAnywhere 8.0.8.53 Passed.
ZoneAlarm Antivirus 10.2.064.000 Passed.


Malware report

Comodo Site Inspector
Google Safebrowsing
Malc0de Database
Malware Domainlist
Phishtank
URL Query
VX Vault
Yandex
ZDB Zeus
Zeus Tracker
Zvelo


Archive contents of bsnes_v115-windows.zip

bsnes_v115-windows/
    bsnes.exe
    Database/
        BS Memory.bml
        Cheat Codes.bml
        Sufami Turbo.bml
        Super Famicom.bml
    Firmware
    settings.bml
    Shaders/
        AANN.shader/
            AANN.fs
            manifest.bml
        CRT-Geom.shader/
            crt-geom.fs
            crt-geom.vs
            curvature.fs
            manifest.bml
        CRT-Glow.shader/
            blur_horiz.fs
            blur_horiz.vs
            blur_vert.fs
            blur_vert.vs
            gauss_horiz.fs
            gauss_horiz.vs
            gauss_vert.fs
            gauss_vert.vs
            lanczos_horiz.fs
            lanczos_horiz.vs
            linearize.fs
            linearize.vs
            manifest.bml
            resolve.fs
            resolve.vs
            threshold.fs
            threshold.vs
        CRT-Lottes.shader/
            bloompass.fs
            bloompass.vs
            manifest.bml
            scanpass.fs
            scanpass.vs
        CRT-Royale.shader/
            bloom-approx.fs
            bloom-approx.vs
            bloom-horizontal-reconstitute.fs
            bloom-horizontal-reconstitute.vs
            bloom-vertical.fs
            bloom-vertical.vs
            blur9fast-horizontal.fs
            blur9fast-horizontal.vs
            blur9fast-vertical.fs
            blur9fast-vertical.vs
            brightpass.fs
            brightpass.vs
            first-pass-linearize-crt-gamma-bob-fields.fs
            first-pass-linearize-crt-gamma-bob-fields.vs
            geometry-aa-last-pass.fs
            geometry-aa-last-pass.vs
            manifest.bml
            mask-resize-horizontal.fs
            mask-resize-horizontal.vs
            mask-resize-vertical.fs
            mask-resize-vertical.vs
            scanlines-horizontal-apply-mask.fs
            scanlines-horizontal-apply-mask.vs
            scanlines-vertical-interlacing.fs
            scanlines-vertical-interlacing.vs
            textures/
                TileableLinearApertureGrille15Wide8And5d5Spacing.png
                TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
                TileableLinearShadowMask.png
                TileableLinearShadowMaskEDP.png
                TileableLinearShadowMaskEDPResizeTo64.png
                TileableLinearShadowMaskResizeTo64.png
                TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
                TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
        GTU.shader/
            GTU-pass1.fs
            GTU-pass2.fs
            GTU-pass2.vs
            GTU-pass3.fs
            GTU-pass4.fs
            GTU-pass4.vs
            manifest.bml
        LCD-cgwg.shader/
            lcd-grid.fs
            manifest.bml
            motion-blur.fs
        MDAPT-Dedithering.shader/
            manifest.bml
            mdapt-pass1.fs
            mdapt-pass2.fs
            mdapt-pass3.fs
            mdapt-pass4.fs
        NTSC-MAME.shader/
            mame-ntsc.fs
            mame-ntsc.vs
            mame-postproc.fs
            mame-postproc.vs
            manifest.bml
        NTSC.shader/
            gaussian-scanlines.fs
            manifest.bml
            ntsc-pass1.fs
            ntsc-pass2.fs
        PAL-Composite.shader/
            manifest.bml
            pal-r57shell.fs
        Pixellate.shader/
            manifest.bml
            pixellate.fs
        Retro.shader/
            gamma.fs
            manifest.bml
            retro.fs
        ScaleFX.shader/
            advanced-aa.fs
            advanced-aa.vs
            manifest.bml
            scalefx-pass0.fs
            scalefx-pass0.vs
            scalefx-pass1.fs
            scalefx-pass1.vs
            scalefx-pass2.fs
            scalefx-pass2.vs
            scalefx-pass3.fs
            scalefx-pass3.vs
            scalefx-pass4.fs
            scalefx-pass4.vs
        Sharp-Bilinear.shader/
            manifest.bml
            sharp-bilinear.fs
        xBR-mode7-480p.shader/
            custom-jinc2-sharper.fs
            manifest.bml
            super-2xbr-3d-pass0.fs
            super-2xbr-3d-pass1.fs
            super-2xbr-3d-pass2.fs
            super-2xbr-3d-pass2.vs
        xBR-mode7-960p.shader/
            custom-jinc2-sharper.fs
            manifest.bml
            super-4xbr-3d-pass0.fs
            super-4xbr-3d-pass1.fs
            super-4xbr-3d-pass2.fs
            super-4xbr-3d-pass3.fs
        xBRZ.shader/
            fxaa.fs
            manifest.bml
            xBRZ-Freescale-p0.fs
            xBRZ-Freescale-p1.fs