bsnes_v115-windows/
bsnes.exe
Database/
BS Memory.bml
Cheat Codes.bml
Sufami Turbo.bml
Super Famicom.bml
Firmware
settings.bml
Shaders/
AANN.shader/
AANN.fs
manifest.bml
CRT-Geom.shader/
crt-geom.fs
crt-geom.vs
curvature.fs
manifest.bml
CRT-Glow.shader/
blur_horiz.fs
blur_horiz.vs
blur_vert.fs
blur_vert.vs
gauss_horiz.fs
gauss_horiz.vs
gauss_vert.fs
gauss_vert.vs
lanczos_horiz.fs
lanczos_horiz.vs
linearize.fs
linearize.vs
manifest.bml
resolve.fs
resolve.vs
threshold.fs
threshold.vs
CRT-Lottes.shader/
bloompass.fs
bloompass.vs
manifest.bml
scanpass.fs
scanpass.vs
CRT-Royale.shader/
bloom-approx.fs
bloom-approx.vs
bloom-horizontal-reconstitute.fs
bloom-horizontal-reconstitute.vs
bloom-vertical.fs
bloom-vertical.vs
blur9fast-horizontal.fs
blur9fast-horizontal.vs
blur9fast-vertical.fs
blur9fast-vertical.vs
brightpass.fs
brightpass.vs
first-pass-linearize-crt-gamma-bob-fields.fs
first-pass-linearize-crt-gamma-bob-fields.vs
geometry-aa-last-pass.fs
geometry-aa-last-pass.vs
manifest.bml
mask-resize-horizontal.fs
mask-resize-horizontal.vs
mask-resize-vertical.fs
mask-resize-vertical.vs
scanlines-horizontal-apply-mask.fs
scanlines-horizontal-apply-mask.vs
scanlines-vertical-interlacing.fs
scanlines-vertical-interlacing.vs
textures/
TileableLinearApertureGrille15Wide8And5d5Spacing.png
TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
TileableLinearShadowMask.png
TileableLinearShadowMaskEDP.png
TileableLinearShadowMaskEDPResizeTo64.png
TileableLinearShadowMaskResizeTo64.png
TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
GTU.shader/
GTU-pass1.fs
GTU-pass2.fs
GTU-pass2.vs
GTU-pass3.fs
GTU-pass4.fs
GTU-pass4.vs
manifest.bml
LCD-cgwg.shader/
lcd-grid.fs
manifest.bml
motion-blur.fs
MDAPT-Dedithering.shader/
manifest.bml
mdapt-pass1.fs
mdapt-pass2.fs
mdapt-pass3.fs
mdapt-pass4.fs
NTSC-MAME.shader/
mame-ntsc.fs
mame-ntsc.vs
mame-postproc.fs
mame-postproc.vs
manifest.bml
NTSC.shader/
gaussian-scanlines.fs
manifest.bml
ntsc-pass1.fs
ntsc-pass2.fs
PAL-Composite.shader/
manifest.bml
pal-r57shell.fs
Pixellate.shader/
manifest.bml
pixellate.fs
Retro.shader/
gamma.fs
manifest.bml
retro.fs
ScaleFX.shader/
advanced-aa.fs
advanced-aa.vs
manifest.bml
scalefx-pass0.fs
scalefx-pass0.vs
scalefx-pass1.fs
scalefx-pass1.vs
scalefx-pass2.fs
scalefx-pass2.vs
scalefx-pass3.fs
scalefx-pass3.vs
scalefx-pass4.fs
scalefx-pass4.vs
Sharp-Bilinear.shader/
manifest.bml
sharp-bilinear.fs
xBR-mode7-480p.shader/
custom-jinc2-sharper.fs
manifest.bml
super-2xbr-3d-pass0.fs
super-2xbr-3d-pass1.fs
super-2xbr-3d-pass2.fs
super-2xbr-3d-pass2.vs
xBR-mode7-960p.shader/
custom-jinc2-sharper.fs
manifest.bml
super-4xbr-3d-pass0.fs
super-4xbr-3d-pass1.fs
super-4xbr-3d-pass2.fs
super-4xbr-3d-pass3.fs
xBRZ.shader/
fxaa.fs
manifest.bml
xBRZ-Freescale-p0.fs
xBRZ-Freescale-p1.fs